HOPLON
Responsible for looking after and managing two development teams. With weekly deliveries, I was responsible for defining themes and mechanics, as well as balancing and documenting all games.
Game Designer with over 7 years of experience. Specialist in Games and Creativity. With extensive experience in Game Development using Agile Development Methodology, Process Improvement and Quality Performance. I cover knowledge in C#, Unity, Scrum, Kanban, Artificial Intelligence, Cloud Computing, Internet of Things and Blockchain.
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Game Design with more than 7 years of experience. Having worked directly in the development and design of several and award winning mobile and PC games.
Using Unity as the main tool for game development. From the simplest to the most complex projects.
Producer's work, making projections, using Scrum and Kanban as organization techniques and Agile Development. Taking care of the organization of entire teams, from stipulating dates to deliveries.
Looking for a Game Designer? Click here to contact me!
Responsible for looking after and managing two development teams. With weekly deliveries, I was responsible for defining themes and mechanics, as well as balancing and documenting all games.
Responsible for teaching more than 300 students per bimester. As a Game Development and Game Design teacher, he created all the content for the classes, in addition to correcting the subject and posting grades.
Responsible for preparing the game documentation, analyzing and developing all Game Design, from Gameplay, Narrative, even Level Design. Working daily with Unity Engine.
Belas Artes University
UNOPAR
MIT - Massachusetts Institute of Technology
University of Virginia
Equilibrium is a Cyber Tribal game, available for PCs. The game is the first of its kind in the world, with unique mechanics and visuals. Equilibrium was also selected for Panorama Brasil, from BIG Festival, the largest indie game event in Latin America. In its development I was responsible for the Game Design, Level Design, Production, and Quality Assurance. Always using the techniques of Scrum and Kanban. To learn more about Equilibrium click here.
Octo Dash is a Mobile game, of the Infinite Runner type. On its second day of release, the game ranked in the Google Play World Top 10. In its development I was responsible for Game Design, Level Design, Production and Marketing. Always using the techniques of Scrum and Kanban. To learn more about Octo Dash click here.
Véia Defense: Aliens Attack is a Top Down game, funny, fun, and with beautiful graphics. The game was made in just two days, and has already received thousands of players. In its development I was responsible for Game Design, Level Design, Production and Marketing. To learn more about Véia Defense click here.
Evo Battle is a game, of the Shoot 'em Up type, with beautiful graphics, attractive sound and differentiated gameplay. The game was made in just two days, and has already received thousands of players. In its development I was responsible for Game Design, Level Design, Production and Marketing. To learn more about Evo Battle click here.
Will Survive is a Survival game. The game was made in just two days, and has already received thousands of players. In its development I was responsible for Game Design.