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Arthur Soares

I’m a Game Designer, Game System Designer, Level Designer, Mentor

About Me

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As a Game Designer with over 7 years of experience, I specialize in creating immersive systems and mechanics for both PC and mobile games. My passion lies in designing player-centric experiences that are unforgettable and memorable.

Throughout my career, I have honed my skills in system design, mechanic development, game balancing, and user-centered design. My work consistently focuses on enhancing player engagement and delivering high-quality gameplay experiences. I have successfully contributed to projects that have seen significant increases in player retention and engagement.

I am dedicated to continuous learning and excellence in all that I do. By applying proven methodologies and innovative processes, I strive to elevate the development process and deliver impactful games. My goal is for my name to be remembered by players for the quality and impact of the games I’ve developed.

I am passionate about contributing to the gaming industry and am always eager to connect with like-minded professionals!

Game Designer

100%

System Designer

100%

Game Balance

100%

Mentor

100%

Level Designer

90%

12

Games Released

20.000

Players

20.000

Game Publications

10.000

Followers

Works

  • Everything
  • Game Design
  • Lecture
  • Personal Project
Game Design

xSpectar

xSpectar

xSpectar is an online game where players have the opportunity to live in a digital reality. I worked as a Game Designer and Level Designer on this game.

As a Game Designer, I was responsible for creating mechanics, such as the Frisbee mechanic, and systems such as the racing system, defining the car's engine and gameplay, as well as balancing it. As a Level Designer, I created the level for the parkour mechanic, where players can play and face challenges.

I had daily meetings with the engineering and UI teams to define menus and improve gameplay.

Game Design

UniqKiller

UniqKiller

UniqKiller: Urban Shooter is a 3D midcore shooter. The game is online, with 5v5 matches. As a Game Designer, I was responsible for creating the weapons system, progression system, and economy. I was also responsible for defining the weapons and equipment that the players use during the matches, as well as defining the meta and balancing it. In this project, I worked very closely with the engineering team and the UI team to create the best experience for the player.

Game Design

Everlast

Everlast

Everlast (unannounced) is an anime-style AA JRPG for consoles. As a Game Designer System, I was responsible for creating all the game systems, such as the battle system, economy system, progression system, and quest system, and balancing the battles and economy. In this project, I worked daily with the engineering team and artists to help with the definitions.

Game Design

The Walking Dead

The Walking Dead

The Walking Dead is one of the biggest IPs in the world, I had the pleasure of working on their new Web 3 game for The Sandbox Metaverse. As a Game Designer, I was responsible for creating systems, mechanics, economics, documentation, and narrative, defining the sound's and music, implementing features, and doing all the balance of the game.

I worked very closely with artists and other Designers, in a highly dynamic team, focused on constant and fast deliveries.

Game Design

Equilibrium and the Land of Hope

Equilibrium and the Land of Hope

Equilibrium is a Cyber Tribal game, available for PCs. The game is the first of its kind in the world, with unique mechanics and visuals. Equilibrium was also selected for Panorama Brasil, from BIG Festival, the largest indie game event in Latin America. Acting as a Game Designer, I was responsible for the development of Mechanics, Systems, Narrative, Level Design, Balance, and Production.

As the main Game Designer on the project, I used techniques like Scrum and Kanban to organize the team along with all deliverables. To learn more about Equilibrium click here.

Game Design

Octo Dash

Octo Dash

Octo Dash is a mobile Infinity Run F2P game. On its second day of release, the game ranked in the Google Play World Top 10. Acting as Game Designer, I was responsible for Project Ideation, User Experience Research, Systems Creation, Mechanics, Visual Definition, Economy, and Balancing.

As the project's Senior Game Designer, I used techniques like Scrum and Kanban to organize the team, as well as all deliverables. With that, the development of the game was finished in just 2 months. To learn more about Octo Dash click here.

Game Design

Mutant Combat Merge Game

Mutant Combat Merge Game

Mutant Combat is a mobile Idle F2P game, in this game I worked as a Game Designer, I was responsible for creating the economy, systems, mechanics, defining visuals, content, UI, narrative, and worked on Live Ops along with KPI analysis to create new features and balance the game.

Working daily close to programmers and artists, in a dynamic and fast team. As a result, the game achieved great User Retention and Acquisition. To learn more about Mutant Combat Merge Game click here.

Game Design

Floridle

Floridle

Floridle is a F2P Idle game. Acting as Game Designer, I was responsible for Project Ideation, User Experience Research, Systems Creation, Mechanics, Visual Definition, Economy, and Balancing. As a mentor and team leader, the project was completed in just 2 months of development.

Game Design

Magic Spoon

Magic Spoon

Magic Spoon is a F2P Tower Defense. Acting as Game Designer, I was responsible for Project Ideation, User Experience Research, Systems Creation, Mechanics, Visual Definition, Economy, and Balancing. As a mentor and team leader, the project was completed in just 2 months of development.

Game Design

Véia Defense: Aliens Attack

Véia Defense: Aliens Attack

Véia Defense: Aliens Attack is a Top Down game for web browsers. The game approaches a lighter and more fun theme with a hint of humor. As Game Designer, I was responsible for Project Ideation, User Experience Research, Systems Creation, Mechanics, Visual Definition, Economy, and Balancing. 

Working closely with programmers, and visual and sound artists, the game was completed in record time and had thousands of players. To learn more about Véia Defense click here.

Game Design

Evo Battle

Evo Battle

Evo Battle is a Shoot 'em Up game for web browsers. The focus of this game is to be a hyper-casual game, with fast and dynamic gameplay. As Game Designer, I was responsible for Project Ideation, User Experience Research, Systems Creation, Mechanics, Visual Definition, Economy, and Balancing. 

Working closely with programmers, and visual and sound artists, the game was completed in record time and had thousands of players. To learn more about Evo Battle click here.

Game Design

Will Survive

Will Survive

Will Survive is a Survival game for web browsers. Will Survive is a survival game for web browsers. The game is hyper-casual and focused on fast mechanics and dynamic gameplay. As Game Designer, I was responsible for Project Ideation, User Experience Research, Systems Creation, Mechanics, Visual Definition, Economy, and Balancing. 

Lecture

Campus Party 11

Campus Party 11

Speaker on Game Design and Development for more than 2,500 people at the largest technology event in Latin America.

Lecture

Game XP

Game XP

Speaker on Game Design and Art at the largest Game Park in the World.

Lecture

Pixel Show

Pixel Show

Speaker on Game Design and Game Development at the largest innovation and creativity event in Latin America.

Lecture

Mentorama

Mentorama

Teacher and mentor on the Game Design course from basic to advanced.

Lecture

CESAR School

CESAR School

Invited to speak about Game Design, during the development week at CESAR School, one of the biggest technological intuitions in Brazil.

Lecture

CEFET

CEFET

Invited to give a lecture at CEFET (technical technology school) on game development and Game Design.

Ability

Game Designer

As a Game Designer, I apply methodologies that help with development, such as the use of Frameworks to create the best experiences, always focusing on the player's experience.

Game System Designer

As a Game System Designer, I develop systems ranging from 3C, gameplay, quests, weapons, interaction, player experience, and balancing.

Unity

I use Unity daily as the main development tool, for 2D and 3D games, whether to balance or validate features.

Looking for a Game Designer? Click here to contact me! 

Experience

May 2023 / Aug 2024

Main Leaf | Game Designer

Responsible for developing and balancing many types of systems, such as combat systems, quests, exploration, gameplay, and 3C. Working on many types of AA games for PC and console, developing systems, and being responsible for balancing on different platforms.

August 2022 / April 2023

Hermit Crab | Game Designer

Responsible for creating digital experiences within the metaverse. Working directly with Web 3, as a Game Designer I was responsible for developing systems, mechanics, narrative, balancing, economy, and also implementing the gameplay. I've worked with iconic IPs like The Walking Dead.

January 2022 / July 2022

HOPLON | Game Designer

As a Game Designer, I was in front of the Design team as a mentor, working very closely with artists and programmers to develop mechanics, systems, balance, economy, content, documentation, and doing Live Ops for several Mobile games.

January 2017 / July 2022

Madpix Game Studio | Senior Game Designer

As a Game Designer, I was responsible for managing a team of more than 10 people, including artists and programmers. I was also responsible for creating systems, mechanics, narrative, content, economy, balance, and Live Ops. Having worked on both Mobile and PC releases.

September 2024 / September 2026

Master Degree in Design and Digital Game Development

University of Beira Interior

December 2023 / January 2024

Game Design and Theory Specialization

Will Wright MasterClass

October 2021 / June 2023

Postgraduate in Game Design and Gamification

Belas Artes University

June 2017 / June 2021

Bachelor in Visual Arts

UNOPAR

May 2020 / June 2020

Leading Digital Transformation (Cloud Computing, Blockchain, IA, and IoT)

MIT - Massachusetts Institute of Technology

October 2020 / November 2020

Managing an Agile Team (Scrum, Kanban, XP)

University of Virginia

Blog

Get In Touch

Let's talk about everything!

Don’t like forms? Send me an e-mail arthur@arthursoares.art.br