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Arthur Soares

I’m a Game Designer, Unity Developer, Programmer, Leader

About Me

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Game Designer with more than 7 of experience years in different market segments (Game Development, Technology Startup), companies of different sizes, on different platforms (Mobile, Console / PC, Web), programs (Unity), language (C#), and frameworks (Trello, Miro, Google Analytics, Firebase) working with different methodologies (Scrum, Kanban). I am a versatile professional, able to work with different and diverse technologies, functions, and projects. I believe in the power of teamwork, one person is capable of making a change, and many people are capable of changing the world.

Game Designer

100%

Game System Developer

100%

UI/UX

90%

Scrum Master

90%

7

Games Released

10.000

Players

20.000

Game Publications

50.000

Followers

Services

Game Design

As a Game Design, I am an expert in all areas of Game Design such as System Design, Narrative Design, and Level Design.

Unity

Using Unity as the main tool for game development. From the simplest to the most complex projects.

Producer

Producer's work, making projections, using Scrum and Kanban as organization techniques and Agile Development. Taking care of the organization of entire teams, from stipulating dates to deliveries.

Looking for a Game Designer? Click here to contact me! 

Experience

August 2022 / Currently

Hermit Crab

Responsible for creating digital experiences within the metaverse. Working directly with Web 3, as Game Designer I was responsible for creating 3D experiences for thousands of players. I also worked with brands and IPs. I was responsible for managing and defining the deliveries of a team with artists and programmers.

January 2017 / July 2022

Madpix Game Studio

Responsible for preparing the game documentation, analyzing and developing all Game Design, from Gameplay, Narrative, even Level Design. Working daily with Unity Engine.

January 2022 / July 2022

HOPLON

Responsible for looking after and managing two development teams. With weekly deliveries, I was responsible for creating systems, defining themes and mechanics, in addition to balancing and documenting all games.

October 2021 / February 2023

Postgraduate in Game Design and Gamification

Belas Artes University

January 2017 / December 2020

Academic Degree in Visual Arts

UNOPAR

May 2020 / June 2020

Leading Digital Transformation (Cloud Computing, Blockchain, IA e IoT)

MIT - Massachusetts Institute of Technology

October 2020 / November 2020

Managing an Agile Team (Scrum, Kanban, XP)

University of Virginia

Works

  • Everything
  • Game Design
  • Lecture
Game Design

Floridle

Floridle

Floridle is a F2P mobile game of the Idle genre, where the player must create his garden, with his favorite plants. I was responsible for the Project Ideation, Flower Species Research, for developing the Game Design, Systems, Balancing, and Production, using Scrum and Kanban.

Game Design

Magic Spoon

Magic Spoon

Magic Spoon is a mobile F2P Tower Defense game where Brussels (main character) must protect your castle against the evil foods that are trying to invade it. I was responsible for developing all the Game Design, Systems, Balancing, and Production, using the techniques of Scrum and Kanban.

Game Design

Equilibrium and the Land of Hope

Equilibrium and the Land of Hope

Equilibrium is a Cyber Tribal game, available for PCs. The game is the first of its kind in the world, with unique mechanics and visuals. Equilibrium was also selected for Panorama Brasil, from BIG Festival, the largest indie game event in Latin America. In its development, I was responsible for the Game Design, Level Design, Production, and Quality Assurance. Always using the techniques of Scrum and Kanban. To learn more about Equilibrium click here.

Game Design

Octo Dash

Octo Dash

Octo Dash is a Mobile game, of the Infinite Runner type. On its second day of release, the game ranked in the Google Play World Top 10. In its development I was responsible for Game Design, Level Design, Production and Marketing. Always using the techniques of Scrum and Kanban. To learn more about Octo Dash click here.

Game Design

Véia Defense: Aliens Attack

Véia Defense: Aliens Attack

Véia Defense: Aliens Attack is a Top Down game, funny, fun, and with beautiful graphics. The game was made in just two days, and has already received thousands of players. In its development I was responsible for Game Design, Level Design, Production and Marketing. To learn more about Véia Defense click here.

Game Design

Evo Battle

Evo Battle

Evo Battle is a game, of the Shoot 'em Up type, with beautiful graphics, attractive sound and differentiated gameplay. The game was made in just two days, and has already received thousands of players. In its development I was responsible for Game Design, Level Design, Production and Marketing. To learn more about Evo Battle click here.

Game Design

Will Survive

Will Survive

Will Survive is a Survival game. The game was made in just two days, and has already received thousands of players. In its development I was responsible for Game Design.

Get In Touch

Let's talk about everything!

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