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Arthur Soares

I’m a Game Designer, Unity Developer, Programmer, Leader

About Me

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Game Designer with over 7 years of experience. Specialist in Games and Creativity. With extensive experience in Game Development using Agile Development Methodology, Process Improvement and Quality Performance. I cover knowledge in C#, Unity, Scrum, Kanban, Artificial Intelligence, Cloud Computing, Internet of Things and Blockchain.

Game Designer

100%

Unity Developer

90%

Leader

90%

Creative

90%

5

Games Released

10.000

Players

20.000

Game Publications

50.000

Followers

Services

Game Design

Game Design with more than 7 years of experience. Having worked directly in the development and design of several and award winning mobile and PC games.

Unity Developer

Using Unity as the main tool for game development. From the simplest to the most complex projects.

Producer

Producer's work, making projections, using Scrum and Kanban as organization techniques and Agile Development. Taking care of the organization of entire teams, from stipulating dates to deliveries.

Looking for a Game Designer? Click here to contact me! 

Experience

February 2022 / Currently

HOPLON

Responsible for looking after and managing two development teams. With weekly deliveries, I was responsible for defining themes and mechanics, as well as balancing and documenting all games.

May 2021 / February 2022

CESAR School

Responsible for teaching more than 300 students per bimester. As a Game Development and Game Design teacher, he created all the content for the classes, in addition to correcting the subject and posting grades.

January 2017 / Currently

Madpix Game Studio

Responsible for preparing the game documentation, analyzing and developing all Game Design, from Gameplay, Narrative, even Level Design. Working daily with Unity Engine.

October 2021 / February 2023

Postgraduate in Game Design and Gamification

Belas Artes University

January 2017 / December 2020

Academic Degree in Visual Arts

UNOPAR

May 2020 / June 2020

Leading Digital Transformation (Cloud Computing, Blockchain, IA e IoT)

MIT - Massachusetts Institute of Technology

October 2020 / November 2020

Managing an Agile Team (Scrum, Kanban, XP)

University of Virginia

Works

  • Everything
  • Game Design
  • Lecture
Game Design

Equilibrium and the Land of Hope

Equilibrium and the Land of Hope

Equilibrium is a Cyber Tribal game, available for PCs. The game is the first of its kind in the world, with unique mechanics and visuals. Equilibrium was also selected for Panorama Brasil, from BIG Festival, the largest indie game event in Latin America. In its development I was responsible for the Game Design, Level Design, Production, and Quality Assurance. Always using the techniques of Scrum and Kanban. To learn more about Equilibrium click here.

Game Design

Octo Dash

Octo Dash

Octo Dash is a Mobile game, of the Infinite Runner type. On its second day of release, the game ranked in the Google Play World Top 10. In its development I was responsible for Game Design, Level Design, Production and Marketing. Always using the techniques of Scrum and Kanban. To learn more about Octo Dash click here.

Game Design

Véia Defense: Aliens Attack

Véia Defense: Aliens Attack

Véia Defense: Aliens Attack is a Top Down game, funny, fun, and with beautiful graphics. The game was made in just two days, and has already received thousands of players. In its development I was responsible for Game Design, Level Design, Production and Marketing. To learn more about Véia Defense click here.

Game Design

Evo Battle

Evo Battle

Evo Battle is a game, of the Shoot 'em Up type, with beautiful graphics, attractive sound and differentiated gameplay. The game was made in just two days, and has already received thousands of players. In its development I was responsible for Game Design, Level Design, Production and Marketing. To learn more about Evo Battle click here.

Game Design

Will Survive

Will Survive

Will Survive is a Survival game. The game was made in just two days, and has already received thousands of players. In its development I was responsible for Game Design.

Get In Touch

Let's talk about everything!

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