Academic Degree
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Octo Dash is a mobile Infinity Run F2P game. On its second day of release, the game ranked in the Google Play World Top 10. Acting as Game Designer, I was responsible for Project Ideation, User Experience Research, Systems Creation, Mechanics, Visual Definition, Economy, and Balancing.
As the project's Senior Game Designer, I used techniques like Scrum and Kanban to organize the team, as well as all deliverables. With that, the development of the game was finished in just 2 months. To learn more about Octo Dash click here.
Mutant Combat is a mobile Idle F2P game, in this game I worked as a Game Designer, I was responsible for creating the economy, systems, mechanics, defining visuals, content, UI, narrative, and worked on Live Ops along with KPI analysis to create new features and balance the game.
Working daily close to programmers and artists, in a dynamic and fast team. As a result, the game achieved great User Retention and Acquisition. To learn more about Mutant Combat Merge Game click here.
Floridle is a F2P Idle game. Acting as Game Designer, I was responsible for Project Ideation, User Experience Research, Systems Creation, Mechanics, Visual Definition, Economy, and Balancing. As a mentor and team leader, the project was completed in just 2 months of development.
Magic Spoon is a F2P Tower Defense. Acting as Game Designer, I was responsible for Project Ideation, User Experience Research, Systems Creation, Mechanics, Visual Definition, Economy, and Balancing. As a mentor and team leader, the project was completed in just 2 months of development.
Véia Defense: Aliens Attack is a Top Down game for web browsers. The game approaches a lighter and more fun theme with a hint of humor. As Game Designer, I was responsible for Project Ideation, User Experience Research, Systems Creation, Mechanics, Visual Definition, Economy, and Balancing.
Working closely with programmers, and visual and sound artists, the game was completed in record time and had thousands of players. To learn more about Véia Defense click here.
Evo Battle is a Shoot 'em Up game for web browsers. The focus of this game is to be a hyper-casual game, with fast and dynamic gameplay. As Game Designer, I was responsible for Project Ideation, User Experience Research, Systems Creation, Mechanics, Visual Definition, Economy, and Balancing.
Working closely with programmers, and visual and sound artists, the game was completed in record time and had thousands of players. To learn more about Evo Battle click here.