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Arthur Soares

I’m a Game Designer, Game System Designer, Level Designer, Mentor

About Me

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As a Game Designer with over 7 years of experience, I specialize in creating immersive systems and mechanics for both PC and mobile games. My passion lies in designing player-centric experiences that are unforgettable and memorable.

Throughout my career, I have honed my skills in system design, mechanic development, game balancing, and user-centered design. My work consistently focuses on enhancing player engagement and delivering high-quality gameplay experiences. I have successfully contributed to projects that have seen significant increases in player retention and engagement.

I am dedicated to continuous learning and excellence in all that I do. By applying proven methodologies and innovative processes, I strive to elevate the development process and deliver impactful games. My goal is for my name to be remembered by players for the quality and impact of the games I’ve developed.

I am passionate about contributing to the gaming industry and am always eager to connect with like-minded professionals!

Game Designer

100%

System Designer

100%

Game Balance

100%

Mentor

100%

Level Designer

90%

12

Games Released

20.000

Players

20.000

Game Publications

10.000

Followers

Works

  • Everything
  • Game Design
  • Lecture
  • Personal Project
Personal Project

A Casa do Cogumelo

A Casa do Cogumelo

A Casa do Cogumelo was created by me in 2011, and is currently the largest independent game portal in Brazil. The portal receives thousands of daily visits and has a team of more than 15 people to produce its content daily. The entire team and project management are under my responsibility, from the production of specialized materials to strategies for social networks. Currently the portal is a partner of the world's largest game brands, such as Nintendo, NVidia, Logitech, Devolver, etc. To learn more about A Casa do Cogumelo click here.

Personal Project

Twitch / Youtube

Twitch / Youtube

Created to talk about games, from their own opinions to Gameplays, the Twitch and Youtube channel already have thousands of subscribers. To learn more about Twitch channel click here and Youtube channel click here.

Personal Project

CogumeloCAST

CogumeloCAST

CogumeloCAST is my Podcast about games and technology, where I am a host and also responsible for the guidelines and marketing. The podcast receives hundreds of listeners for each episode and has already received several guests from the gaming industry, both national and international. To learn more about CogumeloCAST click here.

Ability

Game Designer

As a Game Designer, I apply methodologies that help with development, such as the use of Frameworks to create the best experiences, always focusing on the player's experience.

Game System Designer

As a Game System Designer, I develop systems ranging from 3C, gameplay, quests, weapons, interaction, player experience, and balancing.

Unity

I use Unity daily as the main development tool, for 2D and 3D games, whether to balance or validate features.

Looking for a Game Designer? Click here to contact me! 

Experience

May 2023 / Aug 2024

Main Leaf | Game Designer

Responsible for developing and balancing many types of systems, such as combat systems, quests, exploration, gameplay, and 3C. Working on many types of AA games for PC and console, developing systems, and being responsible for balancing on different platforms.

August 2022 / April 2023

Hermit Crab | Game Designer

Responsible for creating digital experiences within the metaverse. Working directly with Web 3, as a Game Designer I was responsible for developing systems, mechanics, narrative, balancing, economy, and also implementing the gameplay. I've worked with iconic IPs like The Walking Dead.

January 2022 / July 2022

HOPLON | Game Designer

As a Game Designer, I was in front of the Design team as a mentor, working very closely with artists and programmers to develop mechanics, systems, balance, economy, content, documentation, and doing Live Ops for several Mobile games.

January 2017 / July 2022

Madpix Game Studio | Senior Game Designer

As a Game Designer, I was responsible for managing a team of more than 10 people, including artists and programmers. I was also responsible for creating systems, mechanics, narrative, content, economy, balance, and Live Ops. Having worked on both Mobile and PC releases.

September 2024 / September 2026

Master Degree in Design and Digital Game Development

University of Beira Interior

December 2023 / January 2024

Game Design and Theory Specialization

Will Wright MasterClass

October 2021 / June 2023

Postgraduate in Game Design and Gamification

Belas Artes University

June 2017 / June 2021

Bachelor in Visual Arts

UNOPAR

May 2020 / June 2020

Leading Digital Transformation (Cloud Computing, Blockchain, IA, and IoT)

MIT - Massachusetts Institute of Technology

October 2020 / November 2020

Managing an Agile Team (Scrum, Kanban, XP)

University of Virginia

Blog

Get In Touch

Let's talk about everything!

Don’t like forms? Send me an e-mail arthur@arthursoares.art.br