About Me

Game Designer

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2018-2015

Academic Degree

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2018-2015

Academic Degree

Lorem ipsum dolor sit amet consectetuer adipiscing elit aenean commodo ligula eget dolor aenean massa.

2018-2015

Academic Degree

Lorem ipsum dolor sit amet consectetuer adipiscing elit aenean commodo ligula eget dolor aenean massa.

2018-2015

Academic Degree

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  • Everything
  • Game Design
  • Lecture
  • Personal Project
Game Design

The Walking Dead – The Sandbox

The Walking Dead – The Sandbox

The Walking Dead is one of the biggest IPs in the world, I had the pleasure of working on their new Web 3 game for The Sandbox Metaverse. As a Game Designer, I was responsible for creating systems, mechanics, economics, documentation, and narrative, defining the sound's and music, implementing features, and doing all the balance of the game.

I worked very closely with artists and other Designers, in a highly dynamic team, focused on constant and fast deliveries.

Game Design

Equilibrium and the Land of Hope

Equilibrium and the Land of Hope

Equilibrium is a Cyber Tribal game, available for PCs. The game is the first of its kind in the world, with unique mechanics and visuals. Equilibrium was also selected for Panorama Brasil, from BIG Festival, the largest indie game event in Latin America. Acting as a Game Designer, I was responsible for the development of Mechanics, Systems, Narrative, Level Design, Balance, and Production.

As the main Game Designer on the project, I used techniques like Scrum and Kanban to organize the team along with all deliverables. To learn more about Equilibrium click here.

Game Design

Octo Dash

Octo Dash

Octo Dash is a mobile Infinity Run F2P game. On its second day of release, the game ranked in the Google Play World Top 10. Acting as Game Designer, I was responsible for Project Ideation, User Experience Research, Systems Creation, Mechanics, Visual Definition, Economy, and Balancing.

As the project's Senior Game Designer, I used techniques like Scrum and Kanban to organize the team, as well as all deliverables. With that, the development of the game was finished in just 2 months. To learn more about Octo Dash click here.

Game Design

Mutant Merge! Jogo Idle

Mutant Merge! Jogo Idle

Mutant Merge is a mobile Idle F2P game, in this game I worked as a Game Designer, I was responsible for creating the economy, systems, mechanics, defining visuals, content, UI, narrative, and worked on Live Ops along with KPI analysis to create new features and balance the game.

Working daily close to programmers and artists, in a dynamic and fast team. As a result, the game achieved great User Retention and Acquisition. To learn more about Mutant Merge click here.

Game Design

Floridle

Floridle

Floridle is a F2P Idle game. Acting as Game Designer, I was responsible for Project Ideation, User Experience Research, Systems Creation, Mechanics, Visual Definition, Economy, and Balancing. As a mentor and team leader, the project was completed in just 2 months of development.

Game Design

Magic Spoon

Magic Spoon

Magic Spoon is a F2P Tower Defense. Acting as Game Designer, I was responsible for Project Ideation, User Experience Research, Systems Creation, Mechanics, Visual Definition, Economy, and Balancing. As a mentor and team leader, the project was completed in just 2 months of development.

What can I help you with?