Academic Degree
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The Walking Dead is one of the biggest IPs in the world, I had the pleasure of working on their new Web 3 game for The Sandbox Metaverse. As a Game Designer, I was responsible for creating systems, mechanics, economics, documentation, and narrative, defining the sound's and music, implementing features, and doing all the balance of the game.
I worked very closely with artists and other Designers, in a highly dynamic team, focused on constant and fast deliveries.
Equilibrium is a Cyber Tribal game, available for PCs. The game is the first of its kind in the world, with unique mechanics and visuals. Equilibrium was also selected for Panorama Brasil, from BIG Festival, the largest indie game event in Latin America. Acting as a Game Designer, I was responsible for the development of Mechanics, Systems, Narrative, Level Design, Balance, and Production.
As the main Game Designer on the project, I used techniques like Scrum and Kanban to organize the team along with all deliverables. To learn more about Equilibrium click here.
Octo Dash is a mobile Infinity Run F2P game. On its second day of release, the game ranked in the Google Play World Top 10. Acting as Game Designer, I was responsible for Project Ideation, User Experience Research, Systems Creation, Mechanics, Visual Definition, Economy, and Balancing.
As the project's Senior Game Designer, I used techniques like Scrum and Kanban to organize the team, as well as all deliverables. With that, the development of the game was finished in just 2 months. To learn more about Octo Dash click here.
Mutant Merge is a mobile Idle F2P game, in this game I worked as a Game Designer, I was responsible for creating the economy, systems, mechanics, defining visuals, content, UI, narrative, and worked on Live Ops along with KPI analysis to create new features and balance the game.
Working daily close to programmers and artists, in a dynamic and fast team. As a result, the game achieved great User Retention and Acquisition. To learn more about Mutant Merge click here.
Floridle is a F2P Idle game. Acting as Game Designer, I was responsible for Project Ideation, User Experience Research, Systems Creation, Mechanics, Visual Definition, Economy, and Balancing. As a mentor and team leader, the project was completed in just 2 months of development.
Magic Spoon is a F2P Tower Defense. Acting as Game Designer, I was responsible for Project Ideation, User Experience Research, Systems Creation, Mechanics, Visual Definition, Economy, and Balancing. As a mentor and team leader, the project was completed in just 2 months of development.